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ToDo/Bugs/Requests
Total tickets: 263
Open tickets: 119
Not assigned: 123

Online
Guests: 7
Members: 0
On this page: 3
Members: 362, newest: coooolihdbril


Lightfeather is an open source 3D Engine for Mac, Windows and Linux.

Notable features include:
* Support for GLSL and Cg shaders
* Support for HDR rendering
* Support for MRT (multiple render targets)
* Various culling methods: Portals, Octtrees, Occlusion culling, PVS
* Skeletal and Morphing Animation
* Exporter for Blender to lfm format
* Converter for some modelformats to lfm format
* Simple but powerful Post-Processing Framework
* Paging terrain with splatting
* Built-in GUI
* Some tools like Scene-Editor, Particlesystem-editor, Terrain-editor, GUI-designer
* 20 tutorials with code to get new users up to speed quickly

To download Lightfeather click here (opens in new window)

If you need help or have general questions, you can either use the forums or visit us on IRC : #lightfeather on irc.freenode.net.
If you need a certain feature which is currently not implemented or find a bug, please use the ToDo/Bugs/Request link in the main menu. We are always open to suggestions and will usually implement needed features pretty quickly.

Please note that the screenshots displayed on this site are mostly programmers art and proof-of-concept screenshots and in no way represent the graphical abilities of the engine.
If you create some nice screenies, send them to us or add your project to the "Projects using LF" section in the wiki and add a screenshot or two there.


Merry Christmas, Happy Holidays or whatever you want to call it.
As a small gift from us we will release V0.1.5 today so you have something to do during the next few days :)
It contains lots of bugfixes and some sweet new things.
First and foremost, the model-file-format has changed. The binary geometry data now resides in a .lfmg file and the .lfm file is now an ascii-file, containing just a few lines that determine which geometry, material, skeleton and animation file to use for a model.
A small example for the new .lfm format:
[model]
geometry=media/sydney.lfmg
materials=media/sydney.lfmt
animations=media/sydney.lfma
animationType=morph
[/model]

The second big change is that we have started developing a new gui. Unfortunately it is not compatible (API wise) to the old one. But of course it has other advantages (speed, for example).

For all the nitty-gritty details of what else has been changed, take a look into the changelog (which is also mirrored on the wiki).

Matthias on Saturday 24 December 2005 - 06:48:46
Read/Post Comment: 1

Instability of code in CVS the last week
The problems that caused the instability in the cvs-version of the code for the last 5-6 days were finally fixed. If you have updated within the last week you should definitely update again now.

There have also been some very nice changes to the model-format and loader. The .lfm file is now an ascii file containing the filenames for geometry, materials, animations and skeleton - this means of course that you have to re-convert your models but im sure its worth it !


Matthias on Wednesday 30 November 2005 - 02:54:26
Read/Post Comment: 0

Logo selected

This is the new Lightfeather logo. It was created by Reiner Nolting (ReNo).
As most people could not decide on one of the entries "2.5"-"2.9", i asked him to create a "hybrid" between "2.6" and "2.9" which he did and which has now become the Logo for Lightfeather. The logo is now also shown in the new banner on this page.

Alas - since not everyone likes the same, we have selected an alternate logo that you can use and which had already been used in some of the examples. You can find both of them in the gallery (and of course also in the cvs). The alternate logo was created by puh.



[ Read the rest ... ]
Matthias on Thursday 24 November 2005 - 02:41:05
Read/Post Comment: 1

Mirrors for the binary packages
Clearer, who already hosted a mirror for the IrrlichtNX-binaries, now also mirrors the Lightfeather binaries, in Denmark.
Flich provides a mirror in the US for a few weeks already, i am sorry i somehow forgot to mention it here.

Many thanks to both of you.

Matthias on Thursday 17 November 2005 - 05:59:11
Read/Post Comment: 0

Logo vote has started
You can now vote on the Logo for Lightfeather.
Since this cms doesn't allow polls with more than 10 entries, i created a forum thread for the vote.
Only votes by registered users count and the vote is on for 2 Weeks from today.

Many thanks and again good luck to all participants!

Matthias on Monday 07 November 2005 - 23:24:42
Read/Post Comment: 0

Logo Contest (19 Oct : 18:07) (Misc)
First public alpha V0.1.0 released (07 Oct : 10:01) (Engine development)
Just a few days more (30 Sep : 04:17) (Engine development)

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Latest Forum Posts
calav3ra on 04 Sep : 15:21
You are absolutely right about both parts being wr[more ...]

Matthias on 04 Sep : 10:42
I will have time to look into this and the other t[more ...]

legerdemain on 04 Sep : 06:45
Hi again, i'm trying to track down a strange crash[more ...]

legerdemain on 03 Sep : 11:03
In CGUITextArea.cpp, lines 657-658 and 679-680, th[more ...]

Matthias on 27 Aug : 13:20
Hm.. thats odd - i will look into it. Hope you can[more ...]

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