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Total tickets: 263 Open tickets: 119 Not assigned: 123 Online
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Lightfeather is an open source 3D Engine for Mac, Windows and Linux. Notable features include: * Support for GLSL and Cg shaders * Support for HDR rendering * Support for MRT (multiple render targets) * Various culling methods: Portals, Octtrees, Occlusion culling, PVS * Skeletal and Morphing Animation * Exporter for Blender to lfm format * Converter for some modelformats to lfm format * Simple but powerful Post-Processing Framework * Paging terrain with splatting * Built-in GUI * Some tools like Scene-Editor, Particlesystem-editor, Terrain-editor, GUI-designer * 20 tutorials with code to get new users up to speed quickly To download Lightfeather click here (opens in new window) If you need help or have general questions, you can either use the forums or visit us on IRC : #lightfeather on irc.freenode.net. If you need a certain feature which is currently not implemented or find a bug, please use the ToDo/Bugs/Request link in the main menu. We are always open to suggestions and will usually implement needed features pretty quickly. Please note that the screenshots displayed on this site are mostly programmers art and proof-of-concept screenshots and in no way represent the graphical abilities of the engine. If you create some nice screenies, send them to us or add your project to the "Projects using LF" section in the wiki and add a screenshot or two there.
CVS version might be non compiling for a day or two
Therefor the cvs version might become incomplete/non compiling for a day or two. We will notify you here, when the reorganization is finished. A short explanation of what will be done:
These changes will result in the following directory structure: lightfeather |- core |- os |- log |- input |- render | |- scene | |- resources | |- gui |- lfnet |- lfpe |- lfdes The ones starting with lf are/will be separate projects in cvs that can be included but arent by default
New collision and physics integration for Lightfeather
It is a separate project and builds as a separate library but uses the lightfeather namespace and the same baseclasses. Therefor it is required for compilation (if you dont want to change the project settings yourself) to put it in the same directory as your lightfeather directory. It uses ODE version 0.8 and works with the latest cvs version of LF. It should also work with the latest release of LF, but that has not been tested yet. For now it is only available through cvs. The repository is the same as LF, the module name is lfpe. We will release the first version for download with the next release of LF. For more informations about building lfpe have a look at howToBuild in the lfpe main folder. Since it is a very new project, there can be problems when building on other systems than windows, because that is the only environment that has been tested until now. Doxygen documentation is not created yet, but there are a lot of comments in the headerfiles to get you started. You should also read the latest ODE docs from www.ode.org to get familiar with ODE. lfpe does not change a lot of the internal ODE structure. There are also 2 tests available and tutorials will follow. Any comments/suggestions are welcome.
New Tutorial
Updated version with many problems fixed
- On windows systems all programs crashed on exit - There were lots of "Destructor called although RefCount > 0" messages (the new text-widget-code reintroduced some of these, its fixed in cvs but we wont do a new release just for this) - Picking had a problem when you picked on one of the diagonals - The terraneditor had errors on tile-edges which would lead to wrong blending and holes in the terrain All those have been fixed in V0.4.5.1 which is now available for download (on this site and on http://sourceforge.net/projects/lightfeather). We recommend updating to the new version. As an additional incentive we have changed LF so that no external freetype and zlib library are needed for executables anymore and also added another tutorial (about the material system). As a sidenote: all downloads contain the necessary CVS directories so that you can update from cvs very easily instead of redownloading everything.
Wrong file linked in download section
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Latest Forum Posts
calav3ra on 04 Sep : 15:21You are absolutely right about both parts being wr[more ...] Matthias on 04 Sep : 10:42I will have time to look into this and the other t[more ...] legerdemain on 04 Sep : 06:45Hi again, i'm trying to track down a strange crash[more ...] legerdemain on 03 Sep : 11:03In CGUITextArea.cpp, lines 657-658 and 679-680, th[more ...] Matthias on 27 Aug : 13:20Hm.. thats odd - i will look into it. Hope you can[more ...] |
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