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ToDo/Bugs/Requests
Total tickets: 263
Open tickets: 119
Not assigned: 123

Online
Guests: 6
Members: 0
On this page: 3
Members: 353, newest: slackdriver


Lightfeather is an open source 3D Engine for Mac, Windows and Linux.

Notable features include:
* Support for GLSL and Cg shaders
* Support for HDR rendering
* Support for MRT (multiple render targets)
* Various culling methods: Portals, Octtrees, Occlusion culling, PVS
* Skeletal and Morphing Animation
* Exporter for Blender to lfm format
* Converter for some modelformats to lfm format
* Simple but powerful Post-Processing Framework
* Paging terrain with splatting
* Built-in GUI
* Some tools like Scene-Editor, Particlesystem-editor, Terrain-editor, GUI-designer
* 20 tutorials with code to get new users up to speed quickly

To download Lightfeather click here (opens in new window)

If you need help or have general questions, you can either use the forums or visit us on IRC : #lightfeather on irc.freenode.net.
If you need a certain feature which is currently not implemented or find a bug, please use the ToDo/Bugs/Request link in the main menu. We are always open to suggestions and will usually implement needed features pretty quickly.

Please note that the screenshots displayed on this site are mostly programmers art and proof-of-concept screenshots and in no way represent the graphical abilities of the engine.
If you create some nice screenies, send them to us or add your project to the "Projects using LF" section in the wiki and add a screenshot or two there.


Version 0.9.0 has been released
Sorry for the extremely long wait this time around. So without further ado here are the release notes and additional download link:

Release notes for Lightfeather V0.9.0

Changes in this version:
- SceneManager has been renamed to Scene which is more appropriate
- CRenderLayer has been renamed to CRenderLayer3D
- Many enhancements for the GUI
- Small enhancements to the modelviewer
- Added support for shared contexts
- Update of all Tutorials - thanks to kornerr
- New tool added: Materialeditor
- The ngplant factory has been moved into the resourcemanager. No extra instantiation needed anymore
- Fixes and enhancements for MacOsX support
- Added support for QT renderwindows
- The particlesystem-editor ped has been rewritten
- Feathered the sceneeditor is now included in the LF-distribution
- Resourcemanagement and loading has been split up. CResourcemanager handles all resources,
CLFPersistence handles loading
- Added basic cloth simulation
- Many enhancements to ped
- Updates to lte the terrain editor
- Some parts of LF have been made optional in compilation
- And as always lots and lots of other enhancements and fixes

General:
Read README.TXT for how to build Lightfeather on windows and Linux, and Readme.mac for MacOSX.
See Changelog for the whole list of changes since 0.8.5.

As always the files are also available for download through sourceforge: http://sourceforge.net/projects/lightfeather/files/
Matthias on Monday 07 June 2010 - 23:15:58
Read/Post Comment: 0

API Change
A rather big API change was just committed to the hg repository.
The loading/saving of data is now handled through CLFPersistence instead
of CResourceManager.
This should not cause many problems with existing programs.

Oh and by the way, yes we are still alive :)

We still have some things on the todo-list for the next release so it will probably come in about a month or so.
Matthias on Friday 12 February 2010 - 01:10:22
Read/Post Comment: 0

Version 0.8.5 has been released
We have just released version 0.8.5 of Lightfeather and as always, you can find it in the download area or on sourceforge at http://sourceforge.net/project/showfiles.php?group_id=185273 .

Changes in this version:
- New renderpipelines - one pass per light and deferred shading
- many changes and bugfixes to the GUI
- new GUI skin "simpl" by mk1
- better integration into existing renderwindows especially on windows systems
- new converters in modelconverter using assimp (assimp.sourceforge.net)
- a few new particle-affectors
- lots of other enhancements and fixes
Matthias on Sunday 30 August 2009 - 21:17:25
Read/Post Comment: 0

New release postponed
I am sorry to say that the new release had to be moved back to the middle of august.
Matthias on Tuesday 30 June 2009 - 19:34:41
Read/Post Comment: 0

Yes, we are still alive :)
There will be a new release within the next two to three weeks.
And a little warning - the hg version of the modelconverter will not compile on windows systems at the moment, since we are working on expanding its capabilities.
Will post here when it is back in working order.
Matthias on Thursday 28 May 2009 - 00:24:33
Read/Post Comment: 0

Version 0.8.0 has been released (26 Dec : 01:47) (Engine development)
HG repository fixed (26 Oct : 16:06) (Engine development)
HG repository broken (26 Oct : 01:28) (Engine development)
Version 0.7.5 has been released (15 Sep : 06:34) (Engine development)
Particlesystem changes (26 May : 03:47) (Engine development)

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