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ToDo/Bugs/Requests
Total tickets: 262
Open tickets: 121
Not assigned: 123

Online
Guests: 1
Members: 0
On this page: 1
Members: 325, newest: anthoony


Lightfeather is an open source 3D Engine for Mac, Windows and Linux.

Notable features include:
* Support for GLSL and Cg shaders
* Support for HDR rendering
* Support for MRT (multiple render targets)
* Various culling methods: Portals, Octtrees, Occlusion culling, PVS
* Skeletal and Morphing Animation
* Exporter for Blender to lfm format
* Converter for some modelformats to lfm format
* Simple but powerful Post-Processing Framework
* Paging terrain with splatting
* Built-in GUI
* Some tools like Scene-Editor, Particlesystem-editor, Terrain-editor, GUI-designer
* 20 tutorials with code to get new users up to speed quickly

To download Lightfeather click here (opens in new window)

If you need help or have general questions, you can either use the forums or visit us on IRC : #lightfeather on irc.freenode.net.
If you need a certain feature which is currently not implemented or find a bug, please use the ToDo/Bugs/Request link in the main menu. We are always open to suggestions and will usually implement needed features pretty quickly.

Please note that the screenshots displayed on this site are mostly programmers art and proof-of-concept screenshots and in no way represent the graphical abilities of the engine.
If you create some nice screenies, send them to us or add your project to the "Projects using LF" section in the wiki and add a screenshot or two there.


Version 0.8.5 has been released
We have just released version 0.8.5 of Lightfeather and as always, you can find it in the download area or on sourceforge at http://sourceforge.net/project/showfiles.php?group_id=185273 .

Changes in this version:
- New renderpipelines - one pass per light and deferred shading
- many changes and bugfixes to the GUI
- new GUI skin "simpl" by mk1
- better integration into existing renderwindows especially on windows systems
- new converters in modelconverter using assimp (assimp.sourceforge.net)
- a few new particle-affectors
- lots of other enhancements and fixes
Matthias on Sunday 30 August 2009 - 21:17:25
Read/Post Comment: 0

New release postponed
I am sorry to say that the new release had to be moved back to the middle of august.
Matthias on Tuesday 30 June 2009 - 19:34:41
Read/Post Comment: 0

Yes, we are still alive :)
There will be a new release within the next two to three weeks.
And a little warning - the hg version of the modelconverter will not compile on windows systems at the moment, since we are working on expanding its capabilities.
Will post here when it is back in working order.
Matthias on Thursday 28 May 2009 - 00:24:33
Read/Post Comment: 0

Version 0.8.0 has been released
Merry christmas or whatever you are celebrating (or not)!
We have just released version 0.8.0 of Lightfeather, as always, you can find it in the download area or on sourceforge at http://sourceforge.net/project/showfiles.php?group_id=185273 .

Release notes for version 0.8.0:
- added priority for mouse- and key-listeners
- added keyboard-focus handling for gui
- new mouse-pointer-themes by Peeves
- many changes and fixes for ped the particlesystem editor
- many changes to guidesigner
- added cguitoolbar
- support for images in menus
- password mode for editbox works again
- now works with cg > 2.0, incldued libs updated to 2.1
- lots of changes and fixes to the gui
- lots of memleaks fixed
- added overridematerial to modelscenenodes
- fixed threading on linux systems
Matthias on Friday 26 December 2008 - 01:47:49
Read/Post Comment: 3

HG repository fixed
The hg repository is back in working order.
Matthias on Sunday 26 October 2008 - 16:06:59
Read/Post Comment: 0

HG repository broken (26 Oct : 01:28) (Engine development)
Version 0.7.5 has been released (15 Sep : 06:34) (Engine development)
Particlesystem changes (26 May : 03:47) (Engine development)
Latest updates (26 May : 03:29) (Misc)
Version 0.7.0 has been released (21 Mar : 21:01) (Engine development)

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Latest Forum Posts
Matthias on 31 Jan : 19:49
you can find cg in the ext/ directory that is incl[more ...]

larztheloser on 31 Jan : 12:54
OK, just worked out what cg.dll is, now trying to [more ...]

larztheloser on 31 Jan : 12:48
Hi,

I'm trying to build Lightfe[more ...]

kornerr on 24 Dec : 08:31
Also, setModfied(true) should be called withint up[more ...]

kornerr on 24 Dec : 07:07
Now you can run GUI theme editor like this: -link[more ...]

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