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Total tickets: 263 Open tickets: 119 Not assigned: 123 Online
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Lightfeather is an open source 3D Engine for Mac, Windows and Linux. Notable features include: * Support for GLSL and Cg shaders * Support for HDR rendering * Support for MRT (multiple render targets) * Various culling methods: Portals, Octtrees, Occlusion culling, PVS * Skeletal and Morphing Animation * Exporter for Blender to lfm format * Converter for some modelformats to lfm format * Simple but powerful Post-Processing Framework * Paging terrain with splatting * Built-in GUI * Some tools like Scene-Editor, Particlesystem-editor, Terrain-editor, GUI-designer * 20 tutorials with code to get new users up to speed quickly To download Lightfeather click here (opens in new window) If you need help or have general questions, you can either use the forums or visit us on IRC : #lightfeather on irc.freenode.net. If you need a certain feature which is currently not implemented or find a bug, please use the ToDo/Bugs/Request link in the main menu. We are always open to suggestions and will usually implement needed features pretty quickly. Please note that the screenshots displayed on this site are mostly programmers art and proof-of-concept screenshots and in no way represent the graphical abilities of the engine. If you create some nice screenies, send them to us or add your project to the "Projects using LF" section in the wiki and add a screenshot or two there.
Version 0.9.0 has been released
Release notes for Lightfeather V0.9.0 Changes in this version: - SceneManager has been renamed to Scene which is more appropriate - CRenderLayer has been renamed to CRenderLayer3D - Many enhancements for the GUI - Small enhancements to the modelviewer - Added support for shared contexts - Update of all Tutorials - thanks to kornerr - New tool added: Materialeditor - The ngplant factory has been moved into the resourcemanager. No extra instantiation needed anymore - Fixes and enhancements for MacOsX support - Added support for QT renderwindows - The particlesystem-editor ped has been rewritten - Feathered the sceneeditor is now included in the LF-distribution - Resourcemanagement and loading has been split up. CResourcemanager handles all resources, CLFPersistence handles loading - Added basic cloth simulation - Many enhancements to ped - Updates to lte the terrain editor - Some parts of LF have been made optional in compilation - And as always lots and lots of other enhancements and fixes General: Read README.TXT for how to build Lightfeather on windows and Linux, and Readme.mac for MacOSX. See Changelog for the whole list of changes since 0.8.5. As always the files are also available for download through sourceforge: http://sourceforge.net/projects/lightfeather/files/
API Change
The loading/saving of data is now handled through CLFPersistence instead of CResourceManager. This should not cause many problems with existing programs. Oh and by the way, yes we are still alive :) We still have some things on the todo-list for the next release so it will probably come in about a month or so.
Version 0.8.5 has been released
Changes in this version: - New renderpipelines - one pass per light and deferred shading - many changes and bugfixes to the GUI - new GUI skin "simpl" by mk1 - better integration into existing renderwindows especially on windows systems - new converters in modelconverter using assimp (assimp.sourceforge.net) - a few new particle-affectors - lots of other enhancements and fixes
New release postponed
Yes, we are still alive :)
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