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Lightfeather 3D Engine -> Forums -> Programming
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 Problems on Arch Linux, Intel X3100 graphics card

Moderators: Matthias
Author Post
JasonSpine
Fri Nov 20 2009, 03:15PM Quote
Registered Member #325
Joined Fri Nov 20 2009, 02:43PM
posts 3
Welcome.
I have to write an application using 3D engine. I will show my work on notebook to the council. My laptop is Dell Vostro A860, it has Intel X3100 graphics card. I tried to use Ogre, Irrlicht and Lightfeather - without any good results.

Library compiles well, and so the programs. The problem is that the 3D objects are not rendered! Ogre doesn't render anything, Lightfeather too (only gui and logo are working), Irrlicht renders something, but not so good: pretty much errors like black squares or holes on models etc. when I use software rendering it's better - I have no doubt that I'm not doing anything bad with compilation or patches to media. I've tested Lightfeather on Arch Linux using computer with Radeon X1650 (all examples worked fine) and copied all the examples do the same directories on laptop for sure (as I wrote only 2d graphics worked fine).

So what's going on? I can play OpenArena, Armagetron AD and my custom projects using OpenGL (for example my own Wavefront obj loader/renderer) on my laptop without glitches (I know that titles don't use Lightfeather, but uses 3D rendering).

I've attached screen showing Radeon screen on top, and Intel screen at the bottom.
If there are any options to load models without using VBO etc. please tell me. For now I want just choose a library to learn for the project. I have really small requirement's:
- work on Linux and my laptop
- animated models
- static models
- blender exporter
If there is any other free, simple engine with that functionality then let me know. I don't need CG and others features.

[ image disabled ]
[ 325_screenshot.png ]

[ Edited ]
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Matthias
Fri Nov 20 2009, 03:40PM Quote

Location: Hamburg, Germany
posts 399
hi and welcome
when you run test1 theres a lot of output on the console. some of that output gives information about the capabilities of the graphics card/driver. so it would be very good if you could paste that output here for us to take a look at it.
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Matthias
Fri Nov 20 2009, 03:42PM Quote

Location: Hamburg, Germany
posts 399
p.s. if your card doesnt support vbo it wont be used by default. there were instances though where (especially intel) drivers seemed to support a certain extension although they ddnt. thats why the console output would be interesting.
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JasonSpine
Fri Nov 20 2009, 03:45PM Quote
Registered Member #325
Joined: Fri Nov 20 2009, 02:43PM
posts 3
Here you go (from laptop, intel):
<div class='indent'>./tutorial9
The LightFeather 3D Engine V0.8.5
Linux
*** Validation error - build/configuration options differ from the ones when library was built 8/28***
Creating X window...
GLX version 1.2
GLX extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_swap_frame_usage GLX_OML_swap_method GLX_SGI_make_current_read GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_EXT_texture_from_pixmap
Chosen visual info:
Buffer size: 32
Double buffer: 1
Number of aux. buffers: 0
Red bits: 8
Green bits: 8
Blue bits: 8
Alpha bits: 8
Depth bits: 24
Stencil bits: 0
Accum. red bits: 0
Accum. green bits: 0
Accum. blue bits: 0
Accum. alpha bits: 0
Sample buffers: 0
Anti-aliasing: 0
OpenGL Renderer
OpenGL vendor: Tungsten Graphics, Inc
OpenGL renderer: Mesa DRI Intel(R) 965GM GEM 20090712 2009Q2 RC3 x86/MMX/SSE2
OpenGL driver version: 2.1 Mesa 7.6
Number of compression formats: 6
Compression format: 34480
Compression format: 34481
Compression format: 35916
Compression format: 35917
Compression format: 35918
Compression format: 35919
OpenGL Extensions: GL_ARB_copy_buffer GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_half_float_pixel GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_120 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_cull_vertex GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_3DFX_texture_compression_FXT1 GL_APPLE_client_storage GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ATI_blend_equation_separate GL_ATI_envmap_bumpmap GL_ATI_texture_env_combine3 GL_ATI_separate_stencil GL_IBM_multimode_draw_arrays GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_MESA_pack_invert GL_MESA_texture_signed_rgba GL_MESA_ycbcr_texture GL_MESA_window_pos GL_NV_blend_square GL_NV_light_max_exponent GL_NV_point_sprite GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_texgen_reflection GL_NV_vertex_program GL_NV_vertex_program1_1 GL_OES_read_format GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays
Shader version: 1.20
CG Profiles: arbvp1 : arbfp1
RP GLSL Custom
RP GLSL ShadowMap
RP GLSL Custom
RP GLSL ShadowMap
RP GLSL PerPixelSpotLight
RP GLSL VertexColorSplatting
RP GLSL NormalMapping
RP GLSL ParallaxMapping
RP GLSL LitParallaxMapping
RP OPPL GLSL 2LayerMulTextureAlpha
RP OPPL GLSL SkyBox
RP OPPL GLSL 2LayerMulTextureAlpha
RP OPPL GLSL Ambient
RP OPPL GLSL DepthOnly
RP OPPL GLSL Detailmap
RP OPPL GLSL Diffusemap
RP OPPL GLSL Diffusemap
RP OPPL GLSL LightDirectionalNM
RP OPPL GLSL LightDirectionalNMShadowed
RP OPPL GLSL LightDirectionalPM
RP OPPL GLSL LightDirectionalPMShadowed
RP OPPL GLSL LightDirectionalVN
RP OPPL GLSL LightDirectionalVNShadowed
RP OPPL GLSL Lightmap
RP OPPL GLSL Lightmap
RP OPPL GLSL Lightmap
RP OPPL GLSL LightmapAdd
RP OPPL GLSL LightmapAdd
RP OPPL GLSL LightmapAdd
RP OPPL GLSL LightPointNM
RP OPPL GLSL LightPointPM
RP OPPL GLSL LightPointVN
RP OPPL GLSL LightSpotNM
RP OPPL GLSL LightSpotNMShadowed
RP OPPL GLSL LightSpotPM
RP OPPL GLSL LightSpotPMShadowed
RP OPPL GLSL LightSpotVN
RP OPPL GLSL LightSpotVNShadowed
RP OPPL GLSL Translucent
RP OPPL GLSL Translucent
RP OPPL GLSL TranslucentAdd
RP OPPL GLSL Transparent
RP OPPL GLSL Transparent Ambient
RP OPPL GLSL VertexColor
RP OPPL GLSL VertexColorSplatting4
RP OPPL GLSL 2TextureBlend
RP OPPL GLSL 3TextureBlend
RP Deferred GLSL ColorOnly
RP Deferred GLSL Diffusemap
RP Deferred GLSL Detailmap
RP Deferred GLSL DepthOnly
RP Deferred GLSL Ambient
RP Deferred GLSL Light Point
RP Deferred GLSL Light Point Shadowed
RP Deferred GLSL Light Spot
RP Deferred GLSL Light Spot Shadowed
RP Deferred GLSL Light Directional
RP Deferred GLSL Light Directional Shadowed
RP Deferred GLSL Lightmap 1
RP Deferred GLSL Lightmap 2
RP Deferred GLSL Lightmap 4
RP Deferred GLSL Lightmap Add 1
RP Deferred GLSL Lightmap Add 2
RP Deferred GLSL Lightmap Add 4
RP Deferred GLSL TangentSpaceNormalMap
RP Deferred GLSL TangentSpaceParallaxMap
RP Deferred GLSL SkyBox
RP Deferred GLSL Skydome
RP Deferred GLSL Translucent
RP Deferred GLSL Translucent
RP Deferred GLSL TranslucentAdd
RP Deferred GLSL VertexColorSplatting4
Loaded geometry data: /home/jason/Desktop/lightfeather/examples/media/Suzanne.lfmg
Loaded resources from: /home/jason/Desktop/lightfeather/examples/media/Suzanne.lfm
Loaded texture: /home/jason/Desktop/lightfeather/examples/media/gui/ptr_volta_ringlets.png
Loaded texture: /home/jason/Desktop/lightfeather/examples/media/gui/plastique.png
Using freetype2 version: 2.1.10
Loaded font: /home/jason/Desktop/lightfeather/examples/media/gui/Vera.ttf, size 12
Loaded font: /home/jason/Desktop/lightfeather/examples/media/gui/Vera.ttf, size 11
Loaded font: /home/jason/Desktop/lightfeather/examples/media/gui/Vera.ttf, size 10
Loaded font: /home/jason/Desktop/lightfeather/examples/media/gui/Vera.ttf, size 9
Loaded resources from: /home/jason/Desktop/lightfeather/examples/media/gui/plastique.lfgt
Loaded texture: /home/jason/Desktop/lightfeather/examples/media/lightfeather.png</div>


Radeon:
<div class='indent'>./tutorial9
The LightFeather 3D Engine V0.8.5
Linux
*** Validation error - build/configuration options differ from the ones when library was built 8/28***
Creating X window...
GLX version 1.2
GLX extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_swap_control GLX_MESA_swap_frame_usage GLX_OML_swap_method GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_visual_select_group
Chosen visual info:
Buffer size: 32
Double buffer: 1
Number of aux. buffers: 0
Red bits: 8
Green bits: 8
Blue bits: 8
Alpha bits: 8
Depth bits: 24
Stencil bits: 8
Accum. red bits: 0
Accum. green bits: 0
Accum. blue bits: 0
Accum. alpha bits: 0
Sample buffers: 0
Anti-aliasing: 0
OpenGL Renderer
OpenGL vendor: DRI R300 Project
OpenGL renderer: Mesa DRI R300 20060815 x86/MMX+/3DNow!+/SSE2 TCL
OpenGL driver version: 1.4 Mesa 7.5.1
Number of compression formats: 0
OpenGL Extensions: GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_MESAX_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_convolution GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_APPLE_packed_pixels GL_ATI_blend_equation_separate GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_ATI_separate_stencil GL_IBM_multimode_draw_arrays GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_MESA_window_pos GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texture_rectangle GL_NV_texgen_reflection GL_NV_vertex_program GL_OES_read_format GL_SGI_color_matrix GL_SGI_color_table GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays
CG Profiles: arbvp1 : arbfp1
RP GLSL custom not supported on this machine
RP GLSL custom not supported on this machine
shadersource not set!!!!!!!!!!!!!!
shadersource not set!!!!!!!!!!!!!!
Shader linking failed. Check shader for errors...
RP GLSL PerPixelSpotLight
shadersource not set!!!!!!!!!!!!!!
shadersource not set!!!!!!!!!!!!!!
Shader linking failed. Check shader for errors...
RP GLSL VertexColorSplatting
shadersource not set!!!!!!!!!!!!!!
shadersource not set!!!!!!!!!!!!!!
Shader linking failed. Check shader for errors...
RP GLSL NormalMapping
shadersource not set!!!!!!!!!!!!!!
shadersource not set!!!!!!!!!!!!!!
Shader linking failed. Check shader for errors...
RP GLSL ParallaxMapping
shadersource not set!!!!!!!!!!!!!!
shadersource not set!!!!!!!!!!!!!!
Shader linking failed. Check shader for errors...
RP GLSL LitParallaxMapping
shadersource not set!!!!!!!!!!!!!!
shadersource not set!!!!!!!!!!!!!!
Shader linking failed. Check shader for errors...
RP OPPL GLSL 2LayerMulTextureAlpha
shadersource not set!!!!!!!!!!!!!!
shadersource not set!!!!!!!!!!!!!!
Shader linking failed. Check shader for errors...
RP OPPL GLSL SkyBox
shadersource not set!!!!!!!!!!!!!!
shadersource not set!!!!!!!!!!!!!!
Shader linking failed. Check shader for errors...
RP OPPL GLSL 2LayerMulTextureAlpha
shadersource not set!!!!!!!!!!!!!!
shadersource not set!!!!!!!!!!!!!!
Shader linking failed. Check shader for errors...
RP OPPL GLSL Ambient
shadersource not set!!!!!!!!!!!!!!
shadersource not set!!!!!!!!!!!!!!
Shader linking failed. Check shader for errors...
RP OPPL GLSL DepthOnly
shadersource not set!!!!!!!!!!!!!!
shadersource not set!!!!!!!!!!!!!!
Shader linking failed. Check shader for errors...
RP OPPL GLSL Detailmap
shadersource not set!!!!!!!!!!!!!!
shadersource not set!!!!!!!!!!!!!!
Shader linking failed. Check shader for errors...
RP OPPL GLSL Diffusemap
shadersource not set!!!!!!!!!!!!!!
shadersource not set!!!!!!!!!!!!!!
Shader linking failed. Check shader for errors...
RP OPPL GLSL Diffusemap
shadersource not set!!!!!!!!!!!!!!
shadersource not set!!!!!!!!!!!!!!
Shader linking failed. Check shader for errors...
RP OPPL GLSL LightDirectionalNM
shadersource not set!!!!!!!!!!!!!!
shadersource not set!!!!!!!!!!!!!!
Shader linking failed. Check shader for errors...
RP OPPL GLSL LightDirectionalNMShadowed
shadersource not set!!!!!!!!!!!!!!
shadersource not set!!!!!!!!!!!!!!
Shader linking failed. Check shader for errors...
RP OPPL GLSL LightDirectionalPM
shadersource not set!!!!!!!!!!!!!!
shadersource not set!!!!!!!!!!!!!!
Shader linking failed. Check shader for errors...
RP OPPL GLSL LightDirectionalPMShadowed
shadersource not set!!!!!!!!!!!!!!
shadersource not set!!!!!!!!!!!!!!
Shader linking failed. Check shader for errors...
RP OPPL GLSL LightDirectionalVN
shadersource not set!!!!!!!!!!!!!!
shadersource not set!!!!!!!!!!!!!!
Shader linking failed. Check shader for errors...
RP OPPL GLSL LightDirectionalVNShadowed
shadersource not set!!!!!!!!!!!!!!
shadersource not set!!!!!!!!!!!!!!
Shader linking failed. Check shader for errors...
RP OPPL GLSL Lightmap
shadersource not set!!!!!!!!!!!!!!
shadersource not set!!!!!!!!!!!!!!
Shader linking failed. Check shader for errors...
RP OPPL GLSL Lightmap
shadersource not set!!!!!!!!!!!!!!
shadersource not set!!!!!!!!!!!!!!
Shader linking failed. Check shader for errors...
RP OPPL GLSL Lightmap
shadersource not set!!!!!!!!!!!!!!
shadersource not set!!!!!!!!!!!!!!
Shader linking failed. Check shader for errors...
RP OPPL GLSL LightmapAdd
shadersource not set!!!!!!!!!!!!!!
shadersource not set!!!!!!!!!!!!!!
Shader linking failed. Check shader for errors...
RP OPPL GLSL LightmapAdd
shadersource not set!!!!!!!!!!!!!!
shadersource not set!!!!!!!!!!!!!!
Shader linking failed. Check shader for errors...
RP OPPL GLSL LightmapAdd
shadersource not set!!!!!!!!!!!!!!
shadersource not set!!!!!!!!!!!!!!
Shader linking failed. Check shader for errors...
RP OPPL GLSL LightPointNM
shadersource not set!!!!!!!!!!!!!!
shadersource not set!!!!!!!!!!!!!!
Shader linking failed. Check shader for errors...
RP OPPL GLSL LightPointPM
shadersource not set!!!!!!!!!!!!!!
shadersource not set!!!!!!!!!!!!!!
Shader linking failed. Check shader for errors...
RP OPPL GLSL LightPointVN
shadersource not set!!!!!!!!!!!!!!
shadersource not set!!!!!!!!!!!!!!
Shader linking failed. Check shader for errors...
RP OPPL GLSL LightSpotNM
shadersource not set!!!!!!!!!!!!!!
shadersource not set!!!!!!!!!!!!!!
Shader linking failed. Check shader for errors...
RP OPPL GLSL LightSpotNMShadowed
shadersource not set!!!!!!!!!!!!!!
shadersource not set!!!!!!!!!!!!!!
Shader linking failed. Check shader for errors...
RP OPPL GLSL LightSpotPM
shadersource not set!!!!!!!!!!!!!!
shadersource not set!!!!!!!!!!!!!!
Shader linking failed. Check shader for errors...
RP OPPL GLSL LightSpotPMShadowed
shadersource not set!!!!!!!!!!!!!!
shadersource not set!!!!!!!!!!!!!!
Shader linking failed. Check shader for errors...
RP OPPL GLSL LightSpotVN
shadersource not set!!!!!!!!!!!!!!
shadersource not set!!!!!!!!!!!!!!
Shader linking failed. Check shader for errors...
RP OPPL GLSL LightSpotVNShadowed
shadersource not set!!!!!!!!!!!!!!
shadersource not set!!!!!!!!!!!!!!
Shader linking failed. Check shader for errors...
RP OPPL GLSL Translucent
shadersource not set!!!!!!!!!!!!!!
shadersource not set!!!!!!!!!!!!!!
Shader linking failed. Check shader for errors...
RP OPPL GLSL Translucent
shadersource not set!!!!!!!!!!!!!!
shadersource not set!!!!!!!!!!!!!!
Shader linking failed. Check shader for errors...
RP OPPL GLSL TranslucentAdd
shadersource not set!!!!!!!!!!!!!!
shadersource not set!!!!!!!!!!!!!!
Shader linking failed. Check shader for errors...
RP OPPL GLSL Transparent
shadersource not set!!!!!!!!!!!!!!
shadersource not set!!!!!!!!!!!!!!
Shader linking failed. Check shader for errors...
RP OPPL GLSL Transparent Ambient
shadersource not set!!!!!!!!!!!!!!
shadersource not set!!!!!!!!!!!!!!
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RP OPPL GLSL VertexColor
shadersource not set!!!!!!!!!!!!!!
shadersource not set!!!!!!!!!!!!!!
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RP OPPL GLSL VertexColorSplatting4
shadersource not set!!!!!!!!!!!!!!
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Shader linking failed. Check shader for errors...
RP OPPL GLSL 2TextureBlend
shadersource not set!!!!!!!!!!!!!!
shadersource not set!!!!!!!!!!!!!!
Shader linking failed. Check shader for errors...
RP OPPL GLSL 3TextureBlend
shadersource not set!!!!!!!!!!!!!!
shadersource not set!!!!!!!!!!!!!!
Shader linking failed. Check shader for errors...
RP Deferred GLSL ColorOnly
shadersource not set!!!!!!!!!!!!!!
shadersource not set!!!!!!!!!!!!!!
Shader linking failed. Check shader for errors...
RP Deferred GLSL Diffusemap
shadersource not set!!!!!!!!!!!!!!
shadersource not set!!!!!!!!!!!!!!
Shader linking failed. Check shader for errors...
RP Deferred GLSL Detailmap
shadersource not set!!!!!!!!!!!!!!
shadersource not set!!!!!!!!!!!!!!
Shader linking failed. Check shader for errors...
RP Deferred GLSL DepthOnly
shadersource not set!!!!!!!!!!!!!!
shadersource not set!!!!!!!!!!!!!!
Shader linking failed. Check shader for errors...
RP Deferred GLSL Ambient
shadersource not set!!!!!!!!!!!!!!
shadersource not set!!!!!!!!!!!!!!
Shader linking failed. Check shader for errors...
RP Deferred GLSL Light Point
shadersource not set!!!!!!!!!!!!!!
shadersource not set!!!!!!!!!!!!!!
Shader linking failed. Check shader for errors...
RP Deferred GLSL Light Point Shadowed
shadersource not set!!!!!!!!!!!!!!
shadersource not set!!!!!!!!!!!!!!
Shader linking failed. Check shader for errors...
RP Deferred GLSL Light Spot
shadersource not set!!!!!!!!!!!!!!
shadersource not set!!!!!!!!!!!!!!
Shader linking failed. Check shader for errors...
RP Deferred GLSL Light Spot Shadowed
shadersource not set!!!!!!!!!!!!!!
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Shader linking failed. Check shader for errors...
RP Deferred GLSL Light Directional
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RP Deferred GLSL Light Directional Shadowed
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Shader linking failed. Check shader for errors...
RP Deferred GLSL Lightmap 1
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Shader linking failed. Check shader for errors...
RP Deferred GLSL Lightmap 2
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RP Deferred GLSL Lightmap 4
shadersource not set!!!!!!!!!!!!!!
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RP Deferred GLSL Lightmap Add 1
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RP Deferred GLSL Lightmap Add 2
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RP Deferred GLSL Lightmap Add 4
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RP Deferred GLSL TangentSpaceNormalMap
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Shader linking failed. Check shader for errors...
RP Deferred GLSL TangentSpaceParallaxMap
shadersource not set!!!!!!!!!!!!!!
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Shader linking failed. Check shader for errors...
RP Deferred GLSL SkyBox
shadersource not set!!!!!!!!!!!!!!
shadersource not set!!!!!!!!!!!!!!
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RP Deferred GLSL Skydome
shadersource not set!!!!!!!!!!!!!!
shadersource not set!!!!!!!!!!!!!!
Shader linking failed. Check shader for errors...
RP Deferred GLSL Translucent
shadersource not set!!!!!!!!!!!!!!
shadersource not set!!!!!!!!!!!!!!
Shader linking failed. Check shader for errors...
RP Deferred GLSL Translucent
shadersource not set!!!!!!!!!!!!!!
shadersource not set!!!!!!!!!!!!!!
Shader linking failed. Check shader for errors...
RP Deferred GLSL TranslucentAdd
shadersource not set!!!!!!!!!!!!!!
shadersource not set!!!!!!!!!!!!!!
Shader linking failed. Check shader for errors...
RP Deferred GLSL VertexColorSplatting4
Loaded geometry data: /home/jason/Desktop/lightfeather/examples/media/Suzanne.lfmg
Loaded resources from: /home/jason/Desktop/lightfeather/examples/media/Suzanne.lfm
Loaded texture: /home/jason/Desktop/lightfeather/examples/media/gui/ptr_volta_ringlets.png
Loaded texture: /home/jason/Desktop/lightfeather/examples/media/gui/plastique.png
Using freetype2 version: 2.1.10
Loaded font: /home/jason/Desktop/lightfeather/examples/media/gui/Vera.ttf, size 12
Loaded font: /home/jason/Desktop/lightfeather/examples/media/gui/Vera.ttf, size 11
Loaded font: /home/jason/Desktop/lightfeather/examples/media/gui/Vera.ttf, size 10
Loaded font: /home/jason/Desktop/lightfeather/examples/media/gui/Vera.ttf, size 9
Loaded resources from: /home/jason/Desktop/lightfeather/examples/media/gui/plastique.lfgt
Loaded texture: /home/jason/Desktop/lightfeather/examples/media/lightfeather.png</div>

As you see, more errors on radeon, but works. On intel less errors
[ Edited Fri Nov 20 2009, 05:08PM ]
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Matthias
Fri Nov 20 2009, 07:26PM Quote

Location: Hamburg, Germany
posts 399
the errors on radeon probably stem from it not supporting the version of the shading language. since most of the tests dont use any shaders they will probably work ok.
as to the intel - the output shows suport for everything but im not sure what it is actually capable of.
disabling vbo might be a good first step.
to do that, you need to get the capabilities from the rendercontext (test1 should show how to do that) directly after creating the renderwindow then do capabilities->hasVertexBufferSupport = false;
that should tell the context that you dont have vbo support even if your card/driver says it does.
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JasonSpine
Fri Nov 20 2009, 08:04PM Quote
Registered Member #325
Joined: Fri Nov 20 2009, 02:43PM
posts 3
While I was looking for another engine, when I tried panda3d it was the same! Blank screen, without any trace of errors, then I was looking for help to that engine, and found http://www.panda3d.org/phpbb2/viewtopic.php?t=7704 - then I downgraded packages, I found them here: http://schlunix.org

That's too bad, that new drivers are not supported with so much engines - I tried lightfeather also on ubuntu - the same results.
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Matthias
Fri Nov 20 2009, 08:53PM Quote

Location: Hamburg, Germany
posts 399
yes i had heard that about ubuntu already - the newest version seems to have many problems.
anyhow glad it works for you now.
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